The brief was to incorporate Onyx, our Panther, into the original spot and build our hero a new environment.
Onyx was shot against a green screen and the forest environment was created using both 2D and 3D elements.
To ensure the particles and smoke reacted correctly with his body, a transparent geometrical shape of the panther was created; we modelled, rigged, animated and rotoscoped the real-life panther using a broad array of tools and plugins including X-Particles and Turbulence FD.
This also meant that the panther was able to both react with and emit rainbow coloured particles which then seamlessly culminates with a transition to the end shot of the galaxy inside the eye of the panther.
When I was happy with the result, I baked the points and started to manually move them in order to perfectly match the live action footage.
With the right geometry, I was able to use X-Particles and Turbulence FD for the final effects.
The shot is then been comped in Flame.